Work
description
commission Work


I was tasked with creating an outfit and prop, from the "Fate" series. The outfit was built off a base character mesh, provided by the client. The sword is a unique mesh. This set was build with the limitations of the Quest VR platform in mind.
The outfit's total tri count: 7930.
The sword's total tri count: 1116.
Modeled in Maya and textured in Substance Painter. Exported and packaged in Unity's universal render pipeline.
The outfit's total tri count: 7930.
The sword's total tri count: 1116.
Modeled in Maya and textured in Substance Painter. Exported and packaged in Unity's universal render pipeline.
Competition
description
competition. Working within the limitation of only 1024 tri's per entry, was quite refreshing.
Modeled and rigged in Maya
Textured in Substance Painter and Photoshop
Modeled and rigged in Maya
Textured in Substance Painter and Photoshop
Personal Projects
