Work
description

 commission Work
 I was tasked with creating an outfit and prop, from the "Fate" series. The outfit was built off a base character mesh, provided by the client. The sword is a unique mesh. This set was build with the limitations of the Quest VR platform in mind.

The outfit's total tri count: 7930.
The sword's total tri count: 1116.

Modeled in Maya and textured in Substance Painter. Exported and packaged in Unity's universal render pipeline.

Competition
description
competition. Working within the limitation of only 1024 tri's per entry, was quite refreshing.

Modeled and rigged in Maya
Textured in Substance Painter and Photoshop
Personal Projects
FOg
VR Island
This environment was created in unity  2017.4.15f1

The terrain was generated with Gaia using a height map.
The foliage was added on using bushes from Gaia's assets.
Additional props were added from several unity market place assets.
Lighting was baked into the scene.
 The mirror, seats and audio options were added using VRchat's SDK components.

This environment was uploaded as a VRchat world and can be visited using the link bellow
as  of time of this post the world currently has  7,205 downloads

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